Re: [PATCH] Hex-coding optimizations using SVE on ARM.

From: Nathan Bossart <nathandbossart(at)gmail(dot)com>
To: Tom Lane <tgl(at)sss(dot)pgh(dot)pa(dot)us>
Cc: John Naylor <johncnaylorls(at)gmail(dot)com>, "Chiranmoy(dot)Bhattacharya(at)fujitsu(dot)com" <Chiranmoy(dot)Bhattacharya(at)fujitsu(dot)com>, "Devanga(dot)Susmitha(at)fujitsu(dot)com" <Devanga(dot)Susmitha(at)fujitsu(dot)com>, "pgsql-hackers(at)postgresql(dot)org" <pgsql-hackers(at)postgresql(dot)org>, "Ragesh(dot)Hajela(at)fujitsu(dot)com" <Ragesh(dot)Hajela(at)fujitsu(dot)com>
Subject: Re: [PATCH] Hex-coding optimizations using SVE on ARM.
Date: 2025-01-14 16:57:51
Message-ID: Z4aXj_fJYCQ6GBbC@nathan
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On Tue, Jan 14, 2025 at 12:59:04AM -0500, Tom Lane wrote:
> John Naylor <johncnaylorls(at)gmail(dot)com> writes:
>> We can do about as well simply by changing the nibble lookup to a byte
>> lookup, which works on every compiler and architecture:

Nice. I tried enabling auto-vectorization and loop unrolling on top of
this patch, and the numbers looked the same. I think we'd need CPU
intrinsics or an even bigger lookup table to do any better.

> I didn't attempt to verify your patch, but I do prefer addressing
> this issue in a machine-independent fashion. I also like the brevity
> of the patch (though it could do with some comments perhaps, not that
> the existing code has any).

+1

--
nathan

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