From: | Peter Geoghegan <peter(at)2ndquadrant(dot)com> |
---|---|
To: | Arvind Singh <arvindps(at)hotmail(dot)com> |
Cc: | "pgsql-general(at)postgresql(dot)org" <pgsql-general(at)postgresql(dot)org> |
Subject: | Re: Game Server Lags |
Date: | 2012-10-02 14:24:58 |
Message-ID: | CAEYLb_WaAr9YFGV0JC9-dhEBaxMGkcUeYAbo_pgrsdobZbb4sw@mail.gmail.com |
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Lists: | pgsql-general |
On 2 October 2012 15:02, Arvind Singh <arvindps(at)hotmail(dot)com> wrote:
> we are all aware of the popular trend of MMO games. where players face each
> other live.
> My questions are focussed on reducing load on Game database or Sql queries
>
> a) How to control the surge of records into the GameProgress table. so that
> players get response quicker. The Server starts to lag at peak hours or when
> 1000 players are online
It sounds like this data is not that valuable, so a small window of
data loss in the event of a crash might be acceptable for a gain in
performance. If that is the case, consider turning off
synchronous_commit. Note that this is something that you can do at the
transaction granularity, so, for example, if there are financial
transactions, they need not make this trade-off.
--
Peter Geoghegan http://www.2ndQuadrant.com/
PostgreSQL Development, 24x7 Support, Training and Services
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