From: | Michael Paquier <michael(dot)paquier(at)gmail(dot)com> |
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To: | Tom Lane <tgl(at)sss(dot)pgh(dot)pa(dot)us> |
Cc: | Bruce Momjian <bruce(at)momjian(dot)us>, Robert Haas <robertmhaas(at)gmail(dot)com>, "Olson, Ken" <Ken(dot)Olson(at)pega(dot)com>, PostgreSQL Hackers <pgsql-hackers(at)postgresql(dot)org>, "chap(at)anastigmatix(dot)net" <chap(at)anastigmatix(dot)net> |
Subject: | Re: dynloader.h missing in prebuilt package for Windows? |
Date: | 2016-01-05 05:50:40 |
Message-ID: | CAB7nPqTY_b+8pm5+v-K3PzZbTr69wqQ9OEr2GmLCYLT5z6TQzw@mail.gmail.com |
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On Tue, Jan 5, 2016 at 2:27 PM, Tom Lane <tgl(at)sss(dot)pgh(dot)pa(dot)us> wrote:
> Michael Paquier <michael(dot)paquier(at)gmail(dot)com> writes:
>> The patch would put the buildfarm in red as it is incomplete anyway,
>> with MSVC what is used instead of dynloader.h is
>> port/dynloader/win32.h. Instead of this patch I would be incline to
>> remove the #define stuff with dynloader.h that use WIN32_ONLY_COMPILER
>> (see for example dfmgr.c) and just copy the header in include/. This
>> way we use the same header for all platforms.
>
> Patch please?
Sure, here you go. Bruce's patch simply forgot to copy the header file
via Solution.pm, so installation just failed. The change of dfmgr.c is
actually not mandatory but I think that as long as dynloader.h is
copied in include/ we had better change that as well, and it makes the
code cleaner.
--
Michael
Attachment | Content-Type | Size |
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20160105_msvc_dynloader.patch | text/x-diff | 2.6 KB |
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