From: | uaca man <uacaman(at)gmail(dot)com> |
---|---|
To: | pgsql-general(at)postgresql(dot)org |
Subject: | Re: Queues Problem |
Date: | 2010-06-09 20:50:51 |
Message-ID: | AANLkTilP6Fdpab9RmBlU8yssrjYI-OGdaMXEBtUZ7vZZ@mail.gmail.com |
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Lists: | pgsql-general |
2010/6/8 Oliver Kohll - Mailing Lists <oliver(dot)lists(at)gtwm(dot)co(dot)uk>
> On 8 Jun 2010, at 20:12, uaca man <uacaman(at)gmail(dot)com> wrote:
>
> > 2) Think of the front end as changing states as the user interacts
> > with it, then figure out what queries need to be made to correspond to
> > the changes in state.
>
>
> [snip]
>
>
> That is exactly what we are doing for the most part and was our first bet
> with the buildings, however since building can affect pretty much anything,
> anywhere on the game changing states as the user interacts is getting beyond
> comprehension of a human mind(al least for my mind)
>
> Might a rules engine be useful?
> http://en.wikipedia.org/wiki/Business_rule_management_system
> Drools is one example.
>
> Regards
> Oliver Kohll
>
> oliver(at)agilebase(dot)co(dot)uk / +44(0)7814 828608 / skype:okohll
> www.agilebase.co.uk
>
>
>
>
Oh Yeah! A BRMS might be just what I’m look for! I did not know that such
thing existed, but, there is always a but!! I don’t think we have the buget
to use one, will investigate further.
Thanks
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