| From: | Alvaro Herrera <alvherre(at)2ndquadrant(dot)com> |
|---|---|
| To: | Arvind Singh <arvindps(at)hotmail(dot)com> |
| Cc: | "pgsql-general(at)postgresql(dot)org" <pgsql-general(at)postgresql(dot)org> |
| Subject: | Re: Improve MMO Game Performance |
| Date: | 2012-10-19 14:14:38 |
| Message-ID: | 20121019141437.GA4860@alvh.no-ip.org |
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| Thread: | |
| Lists: | pgsql-general |
Arvind Singh wrote:
>
> ok,
>
> thanks i will look into walbuffers
>
> asynchronous_commit=off is a doubt for responsive environment (pg manual). for ex.
>
> would it help if,
>
> a game player , has to perform next move on basis of his/her previous move plus other players move.
> all is sent to table and for each player a particular set is retrieved with a minimalistic data portfolio
The database will see all data as committed, regardless of commit being
synchronous or asynchronous (note the setting is actually called
synchronous_commit). There is only a doubt about it being committed
after a database crash.
--
Álvaro Herrera http://www.2ndQuadrant.com/
PostgreSQL Development, 24x7 Support, Training & Services
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